Netty writeAndFlush()方法分爲兩步, 先 write 再 flushjava
@Override public ChannelFuture writeAndFlush(Object msg, ChannelPromise promise) { DefaultChannelHandlerContext next; next = findContextOutbound(MASK_WRITE); ReferenceCountUtil.touch(msg, next); next.invoker.invokeWrite(next, msg, promise); next = findContextOutbound(MASK_FLUSH); next.invoker.invokeFlush(next); return promise; }
以上是DefaultChannelHandlerContext中的writeAndFlush方法, 可見其實是先調用了write, 而後調用flushgit
1. writegithub
write方法從TailHandler開始, 穿過中間自定義的各類handler之後到達HeadHandler, 而後調用了HeadHandler的成員變量Unsafe的writepromise
以下異步
@Override public void write(Object msg, ChannelPromise promise) { ChannelOutboundBuffer outboundBuffer = this.outboundBuffer; if (outboundBuffer == null) { // If the outboundBuffer is null we know the channel was closed and so // need to fail the future right away. If it is not null the handling of the rest // will be done in flush0() // See https://github.com/netty/netty/issues/2362 safeSetFailure(promise, CLOSED_CHANNEL_EXCEPTION); // release message now to prevent resource-leak ReferenceCountUtil.release(msg); return; } outboundBuffer.addMessage(msg, promise); }
最終會把須要write的msg和promise(也就是一個future, 咱們拿到手的future, 添加Listener的也是這個)放入到outboundBuffer中, msg和promise在outboundBuffer中的存在形式是一個自定義的結構體Entry.socket
也就是說調用write方法實際上並非真的將消息寫出去, 而是將消息和這次操做的promise放入到了一個隊列中ide
2. flushoop
flush也是從Tail開始, 最後到Head, 最終調用的也是Head裏的unsafe的flush0()方法, 而後flush0()裏再調用doWrite()方法, 以下:this
@Override protected void doWrite(ChannelOutboundBuffer in) throws Exception { int writeSpinCount = -1; for (;;) { Object msg = in.current(); if (msg == null) { // Wrote all messages. clearOpWrite(); break; } if (msg instanceof ByteBuf) { ByteBuf buf = (ByteBuf) msg; int readableBytes = buf.readableBytes(); if (readableBytes == 0) { in.remove(); continue; } boolean setOpWrite = false; boolean done = false; long flushedAmount = 0; if (writeSpinCount == -1) { writeSpinCount = config().getWriteSpinCount(); } for (int i = writeSpinCount - 1; i >= 0; i --) { int localFlushedAmount = doWriteBytes(buf); // 這裏纔是實際將數據寫出去的地方if (localFlushedAmount == 0) { setOpWrite = true; break; } flushedAmount += localFlushedAmount; if (!buf.isReadable()) { done = true; break; } } in.progress(flushedAmount); if (done) { in.remove(); } else { incompleteWrite(setOpWrite); break; } } else if (msg instanceof FileRegion) { FileRegion region = (FileRegion) msg; boolean setOpWrite = false; boolean done = false; long flushedAmount = 0; if (writeSpinCount == -1) { writeSpinCount = config().getWriteSpinCount(); } for (int i = writeSpinCount - 1; i >= 0; i --) { long localFlushedAmount = doWriteFileRegion(region); if (localFlushedAmount == 0) { setOpWrite = true; break; } flushedAmount += localFlushedAmount; if (region.transfered() >= region.count()) { done = true; break; } } in.progress(flushedAmount); if (done) { in.remove(); // 根據寫出的數據的數量狀況, 來判斷操做是否完成, 若是完成則調用 in.remove() } else { incompleteWrite(setOpWrite); break; } } else { throw new UnsupportedOperationException("unsupported message type: " + StringUtil.simpleClassName(msg)); } } }
紅字部分就是最後將數據寫出去的地方, 這裏寫數據最終調用的是 GatheringByteChannel 的 write() 方法, 這是個原生Java接口, 具體實現依賴於實現這個接口的Java類, 例如會調用 NIO 的 SocketChannel 的write()方法, 至此, 實際寫數據的過程出現了, SocketChannel能夠運行在non-blocking模式, 也就是非阻塞異步模式, write數據會立刻返回寫入的數據數量 (並不必定是全部數據都寫入成功, 對因而否寫入了全部數據, Netty有本身的處理邏輯, 也就是上面代碼中的紅字的那段for循環, 具體參看下SocketChannel的javadoc和netty源碼).spa
當全部數據寫入SocketChannel成功, 開始調用in.remove(), 這個 in 就是第一步 1. write 裏的那個 outboundBuffer, 他的類型是 ChannelOutboundBuffer, 代碼以下:
public final boolean remove() { if (isEmpty()) { return false; } Entry e = buffer[flushed]; Object msg = e.msg; if (msg == null) { return false; } ChannelPromise promise = e.promise; int size = e.pendingSize; e.clear(); flushed = flushed + 1 & buffer.length - 1; if (!e.cancelled) { // only release message, notify and decrement if it was not canceled before. safeRelease(msg); safeSuccess(promise); // 這裏, 調用了promise的trySuccess()方法, 觸發Listener decrementPendingOutboundBytes(size); } return true; }
最後會調用Promise的notifyListeners()操做, 觸發Listener完成整個異步流程
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最後, 回到咱們應用netty的時候的代碼
@Override public void channelRead(ChannelHandlerContext ctx, Object msg) { ctx.writeAndFlush(new Object()).addListener(new ChannelFutureListener() { @Override public void operationComplete(ChannelFuture future) throws Exception { if (future.isSuccess()) { // do sth } else { // do sth } } }); }
這就是整個流程
最後提一下, Netty的AbstractNioChannel裏封裝了selectionKey, 在accept socket的時候, socket會被註冊到eventLoop()的Selector, 這個selectionKey就會被賦值, 以下
selectionKey = javaChannel().register(eventLoop().selector, 0, this);
在之後Selector的select()的時候, 則會經過這個key來獲取到channel, 而後調用 AbstractChannel 裏的 DefaultChannelPipeline 來觸發 Handler 的 connect, read, write 等等事件...