public class CheckComputerFreeState
{ /// <summary> /// 建立結構體用於返回捕獲時間 /// </summary> [StructLayout(LayoutKind.Sequential)] struct LASTINPUTINFO { /// <summary> /// 設置結構體塊容量 /// </summary> [MarshalAs(UnmanagedType.U4)] public int cbSize; /// <summary> /// 抓獲的時間 /// </summary> [MarshalAs(UnmanagedType.U4)] public uint dwTime; } [DllImport("user32.dll")] private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii); /// <summary> /// 獲取鍵盤和鼠標沒有操做的時間 /// </summary> /// <returns>用戶上次使用系統到如今的時間間隔,單位爲秒</returns> public static long GetLastInputTime() { LASTINPUTINFO vLastInputInfo = new LASTINPUTINFO(); vLastInputInfo.cbSize = Marshal.SizeOf(vLastInputInfo); if (!GetLastInputInfo(ref vLastInputInfo)) { return 0; } else { var count = Environment.TickCount - (long)vLastInputInfo.dwTime; var icount = count / 1000; return icount; } } }
調用:post
static void Main(string[] args) { Timer t = null; t = new Timer((o) => { var result = GetLastInputTime(); Console.WriteLine(result); if (result < 1*60) return; if (t == null) return; t.Dispose(); Console.WriteLine("電腦1分鐘未操做!"); }, null, 1000, 1000); Console.ReadLine(); }