關於android幀動畫沒有提供結束播放的接口回調錶示不理解,也許是基於播放動畫的時候,系統在幹其餘事情,沒法確切地保證動畫在totalDuration時間內播放完畢等。若是有哪位前輩知道緣由,請不吝指教。 java
儘管android沒有爲幀動畫提供結束播放的接口,咱們仍是能夠經過一些其餘方式來作到。 android
方式一,當動畫開始start以後,咱們能夠經過檢測是否到達幀動畫的最後一幀,來肯定動畫是否播完。這種方式能夠保證動畫播完。 ide
方式二,重寫AnimationDrawable,得到totalDuration,而後動畫start以後的totalDuration,調用結束的接口回調onAnimationFinshed()。爲何必須重寫呢?由於,AnimationDrawable僅提供了每一幀的duration,而不能直接得到動畫總的duration。 post
固然還有一些變種的方法,可是其大致思路都應該差很少。至於動畫是否流暢播放,這要取決於你播放動畫的時候,系統的繁忙程度。 動畫
下面給出例子: this
定義幀動畫: code
res/anim/effect_animation.xml xml
<?xml version="1.0" encoding="utf-8"?> <animation-list android:oneshot="true" xmlns:android="http://schemas.android.com/apk/res/android"> <item android:duration="0" android:drawable="@drawable/curtain_5" /> <item android:duration="0" android:drawable="@drawable/curtain_4" /> <item android:duration="0" android:drawable="@drawable/curtain_3" /> <item android:duration="0" android:drawable="@drawable/curtain_2" /> <item android:duration="200" android:drawable="@drawable/curtain_0" /> <item android:duration="0" android:drawable="@drawable/curtain_2" /> <item android:duration="0" android:drawable="@drawable/curtain_3" /> <item android:duration="0" android:drawable="@drawable/curtain_4" /> <item android:duration="0" android:drawable="@drawable/curtain_5" /> </animation-list>
思路一: 接口
private void checkIfAnimationDone() { mHandler.postDelayed(new Runnable() { public void run() { if (mAnimationDrawable.getCurrent() != mAnimationDrawable .getFrame(mAnimationDrawable.getNumberOfFrames() - 1)) { checkIfAnimationDone(); } else { mHandler.sendEmptyMessage(MSG_ANIMATION_FINISHED); } } }, mDuration); }; private void playAnimation() { if (mView == null) { mView = mContext.getView(); } mView.setBackgroundResource(R.anim.effect_animation); mAnimationDrawable = (AnimationDrawable) mView.getBackground(); mAnimationDrawable.start(); for (int i = 0; i < mAnimationDrawable.getNumberOfFrames(); i++) { mDuration += mAnimationDrawable.getDuration(i); } checkIfAnimationDone(); } private class MainHandler extends Handler { @Override public void handleMessage(Message msg) { if (LOG) { Log.v(TAG, "msg id=" + msg.what); } switch (msg.what) { case MSG_ANIMATION_FINISHED: if(mView == null) { break; } mView.setBackgroundResource(0); break; default: break; } } }
思路二: utf-8
The custom animation drawable class: public abstract class CustomAnimationDrawableNew extends AnimationDrawable { // Handles the animation callback. Handler mAnimationHandler; public CustomAnimationDrawableNew(AnimationDrawable aniDrawable) { // Add each frame to our animation drawable for (int i = 0; i < aniDrawable.getNumberOfFrames(); i++) { this.addFrame(aniDrawable.getFrame(i), aniDrawable.getDuration(i)); } } @Override public void start() { super.start(); /* * Call super.start() to call the base class start animation method. * Then add a handler to call onAnimationFinish() when the total * duration for the animation has passed */ mAnimationHandler = new Handler(); mAnimationHandler.postDelayed(new Runnable() { public void run() { onAnimationFinish(); } }, getTotalDuration()); } /** * Gets the total duration of all frames. * * @return The total duration. */ public int getTotalDuration() { int iDuration = 0; for (int i = 0; i < this.getNumberOfFrames(); i++) { iDuration += this.getDuration(i); } return iDuration; } /** * Called when the animation finishes. */ public abstract void onAnimationFinish(); } Use this class: ImageView iv = (ImageView) findViewById(R.id.iv_testing_testani); iv.setOnClickListener(new OnClickListener() { public void onClick(final View v) { // Pass our animation drawable to our custom drawable class CustomAnimationDrawableNew cad = new CustomAnimationDrawableNew( (AnimationDrawable) getResources().getDrawable( R.drawable.anim_test)) { @Override public void onAnimationFinish() { // Animation has finished... } }; // Set the views drawable to our custom drawable v.setBackgroundDrawable(cad); // Start the animation cad.start(); } });上述例子僅給出了其思路,若是你感興趣,能夠本身動手實驗。