本文詳細介紹瞭如何在H5中實現長按保存圖片的功能。css
長按保存圖片是如今一些宣傳頁H5中很常見的需求,可是js沒有這樣的能力,因此要麼藉助android或ios的原生能力,要麼用canvas本身畫一個(截屏),相比較原生成本過高,且必須依賴於app,相對於流傳性很廣且跨平臺的H5來講不合時宜,因此
canvas
成爲咱們經常使用的手段。html
保存的圖片節點最好是img標籤: 想要截屏的節點最好是img標籤的圖片,經測試若是是
background-image
會有點模糊,須要特別注意下。android
npm i html2canvas --save import html2canvas from 'html2canvas'; // 想要保存的圖片節點 const dom = document.querySelector('img'); // 建立一個新的canvas const Canvas = document.createElement('canvas'); const width = document.body.offsetWidth; // 可見屏幕的寬 const height = document.body.offsetHeight; // 可見屏幕的高 const scale = window.devicePixelRadio; // 設備的devicePixelRadio // 將Canvas畫布放大scale倍,而後放在小的屏幕裏,解決模糊問題 Canvas.width = width * scale; Canvas.height = height * scale; Canvas.getContext('2d').scale(scale, scale); html2canvas(dom, { canvas: Canvas, scale, useCORS: true, logging: true, width: width + 'px', hegiht: height + 'px', }).then((canvas) => { const context = canvas.getContext('2d'); // 關閉抗鋸齒形 context.mozImageSmoothingEnabled = false; context.webkitImageSmoothingEnabled = false; context.msImageSmoothingEnabled = false; context.imageSmoothingEnabled = false; // canvas轉化爲圖片 canvas2Image(canvas, canvas.width, canvas.height); }); 複製代碼
通常狀況下轉爲jpeg格式就很不錯了。ios
canvas2Image(canvas, canvas.width, canvas.height) { const retCanvas = document.createElement('canvas'); const retCtx = retCanvas.getContext('2d'); retCanvas.width = width; retCanvas.height = height; retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height); const img = document.createElement('img'); img.src = retCanvas.toDataURL('image/jpeg'); // 能夠根據須要更改格式 return img; } 複製代碼
先實現一個長按的方法,長按以後把生成的圖片append到body,透明浮在屏幕上。web
// 封裝一個長按方法 longPress(fn) { let timeout = 0; const $this = this; for (let i = 0; i < $this.length; i++) { $this[i].addEventListener('touchstart', () => { timeout = setTimeout(fn, 800); // 長按時間超過800ms,則執行傳入的方法 }, false); $this[i].addEventListener('touchend', () => { clearTimeout(timeout); // 長按時間少於800ms,不會執行傳入的方法 }, false); } } // 添加生成的圖片到body const img = canvas2Image(canvas, canvas.width, canvas.height); document.body.appendChild(img); img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;"; 複製代碼
$.fn.longPress = function(fn) { let timeout = 0; const $this = this; for (let i = 0; i < $this.length; i++) { $this[i].addEventListener('touchstart', () => { timeout = setTimeout(fn, 800); // 長按時間超過800ms,則執行傳入的方法 }, false); $this[i].addEventListener('touchend', () => { clearTimeout(timeout); // 長按時間少於800ms,不會執行傳入的方法 }, false); } }; $('img').longPress(() => { saveImg(); }); saveImg() { // 想要保存的圖片節點 const dom = document.querySelector('img'); // 建立一個新的canvas const Canvas = document.createElement('canvas'); const width = document.body.offsetWidth; // 可見屏幕的寬 const height = document.body.offsetHeight; // 可見屏幕的高 const scale = window.devicePixelRatio; // 設備的devicePixelRatio // 將Canvas畫布放大scale倍,而後放在小的屏幕裏,解決模糊問題 Canvas.width = width * scale; Canvas.height = height * scale; Canvas.getContext('2d').scale(scale, scale); html2canvas(dom, { canvas: Canvas, scale, useCORS: true, logging: true, width: width + 'px', hegiht: height + 'px', }).then((canvas) => { const context = canvas.getContext('2d'); // 關閉抗鋸齒形 context.mozImageSmoothingEnabled = false; context.webkitImageSmoothingEnabled = false; context.msImageSmoothingEnabled = false; context.imageSmoothingEnabled = false; // canvas轉化爲圖片 const img = canvas2Image(canvas, canvas.width, canvas.height); document.body.appendChild(img); img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;"; } } canvas2Image(canvas, width, height) { const retCanvas = document.createElement('canvas'); const retCtx = retCanvas.getContext('2d'); retCanvas.width = width; retCanvas.height = height; retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height); const img = document.createElement('img'); img.src = retCanvas.toDataURL('image/jpeg'); // 能夠根據須要更改格式 return img; } 複製代碼
剛開始作的時候也是網上一堆文章亂看,不斷的試錯,最後愉快的實現了長按保存圖片的功能,作完才發現也很簡單哈,這篇文章完整的介紹了整個流程,拿走不謝!npm
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