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➤微信公衆號:山青詠芝(shanqingyongzhi)
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In a 2 dimensional array grid
, each value grid[i][j]
represents the height of a building located there. We are allowed to increase the height of any number of buildings, by any amount (the amounts can be different for different buildings). Height 0 is considered to be a building as well. git
At the end, the "skyline" when viewed from all four directions of the grid, i.e. top, bottom, left, and right, must be the same as the skyline of the original grid. A city's skyline is the outer contour of the rectangles formed by all the buildings when viewed from a distance. See the following example.github
What is the maximum total sum that the height of the buildings can be increased?數組
Example: Input: grid = [[3,0,8,4],[2,4,5,7],[9,2,6,3],[0,3,1,0]] Output: 35 Explanation: The grid is: [ [3, 0, 8, 4], [2, 4, 5, 7], [9, 2, 6, 3], [0, 3, 1, 0] ] The skyline viewed from top or bottom is: [9, 4, 8, 7] The skyline viewed from left or right is: [8, 7, 9, 3] The grid after increasing the height of buildings without affecting skylines is: gridNew = [ [8, 4, 8, 7], [7, 4, 7, 7], [9, 4, 8, 7], [3, 3, 3, 3] ]
Notes:微信
1 < grid.length = grid[0].length <= 50
.grid[i][j]
are in the range [0, 100]
.grid[i][j]
occupy the entire grid cell: that is, they are a 1 x 1 x grid[i][j]
rectangular prism.在二維數組grid
中,grid[i][j]
表明位於某處的建築物的高度。 咱們被容許增長任何數量(不一樣建築物的數量可能不一樣)的建築物的高度。 高度 0 也被認爲是建築物。app
最後,重新數組的全部四個方向(即頂部,底部,左側和右側)觀看的「天際線」必須與原始數組的天際線相同。 城市的天際線是從遠處觀看時,由全部建築物造成的矩形的外部輪廓。 請看下面的例子。ide
建築物高度能夠增長的最大總和是多少?ui
例子: 輸入: grid = [[3,0,8,4],[2,4,5,7],[9,2,6,3],[0,3,1,0]] 輸出: 35 解釋: The grid is: [ [3, 0, 8, 4], [2, 4, 5, 7], [9, 2, 6, 3], [0, 3, 1, 0] ] 從數組豎直方向(即頂部,底部)看「天際線」是:[9, 4, 8, 7] 從水平水平方向(即左側,右側)看「天際線」是:[8, 7, 9, 3] 在不影響天際線的狀況下對建築物進行增高後,新數組以下: gridNew = [ [8, 4, 8, 7], [7, 4, 7, 7], [9, 4, 8, 7], [3, 3, 3, 3] ]
說明:spa
1 < grid.length = grid[0].length <= 50
。grid[i][j]
的高度範圍是: [0, 100]
。grid[i][j]
:換言之,它們是 1 x 1 x grid[i][j]
的長方體。1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 if grid.count <= 1 { 4 return 0 5 } 6 7 let count = grid.count 8 9 var hHeight:[Int] = Array(repeating: 0 , count: count) 10 var vHeight:[Int] = Array(repeating: 0 , count: count) 11 12 var height : Int = 0 13 14 for hIdx in 0..<count{ 15 for vIdx in 0..<count { 16 height = grid[hIdx][vIdx] 17 if height > hHeight[hIdx] { 18 hHeight[hIdx] = height 19 } 20 if height > vHeight[vIdx] { 21 vHeight[vIdx] = height 22 } 23 } 24 } 25 26 var gridOffsetCount:Int = 0 27 var maxGrid : Int = 0 28 for vIdx in 0..<count{ 29 for hIdx in 0..<count { 30 maxGrid = min(vHeight[vIdx] , hHeight[hIdx]) 31 height = grid[hIdx][vIdx] 32 if maxGrid > height{ 33 gridOffsetCount += maxGrid - height 34 } 35 } 36 } 37 return gridOffsetCount 38 } 39 }
44mscode
1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 let side = grid.compactMap{ $0.max() } 4 let top = getTopSkyline(for: grid) 5 6 guard grid.count > 0, 7 top.count == side.count else { 8 // invalid grid input 9 return 0 10 } 11 12 let increase = computeMaxIncrease(for: grid, top: top, side:side) 13 return increase 14 } 15 16 private func computeMaxIncrease(for grid:[[Int]], top: [Int], side:[Int]) -> Int { 17 var increase = 0 18 for i in 0..<top.count { 19 for j in 0..<side.count { 20 let topMax = top[i] 21 let sideMax = side[j] 22 let highest = min(top[i], side[j]) 23 24 increase += highest - grid[i][j] 25 } 26 } 27 28 return increase 29 } 30 31 private func getTopSkyline(for grid:[[Int]]) -> [Int] { 32 var top = [Int]() 33 let length = grid.count 34 for i in 0..<length { 35 var maxValue = -1 36 37 for j in 0..<length { 38 maxValue = max(grid[j][i], maxValue) 39 } 40 top.append(maxValue) 41 } 42 43 return top 44 } 45 }
1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 var m:Int = grid.count 4 var n:Int = grid[0].count 5 var res:Int = 0 6 var row:[Int] = [Int](repeating:0,count:m) 7 var col:[Int] = [Int](repeating:0,count:n) 8 for i in 0..<m 9 { 10 for j in 0..<n 11 { 12 row[i] = max(row[i], grid[i][j]) 13 col[j] = max(col[j], grid[i][j]) 14 } 15 } 16 for i in 0..<m 17 { 18 for j in 0..<n 19 { 20 res += min(row[i] - grid[i][j], col[j] - grid[i][j]) 21 } 22 } 23 return res 24 } 25 }
48ms
1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 let maxRow = grid.map { $0.max()! } 4 let maxCol = getMaxCol(grid) 5 let length = grid.count 6 var out = 0 7 8 for i in 0..<length { 9 for j in 0..<length { 10 let increase = min(maxRow[i], maxCol[j]) 11 let diff = increase - grid[i][j] 12 out += diff 13 } 14 } 15 16 return out 17 18 } 19 20 func getMaxCol(_ grid: [[Int]]) -> [Int] { 21 var out = [Int]() 22 for column in 0 ..< grid.count { 23 out.append(grid.map { $0[ column ] }.max()!) 24 } 25 return out 26 } 27 }
52ms
1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 let row_max = grid.map { $0.max()! } 4 let col_max = (0..<grid[0].count).map { i in grid.map { $0[i] }.max()! } 5 var count = 0 6 for (i, row) in grid.enumerated() { 7 for (j, el) in row.enumerated() { 8 count += min(row_max[i], col_max[j]) - el 9 } 10 } 11 return count 12 } 13 }
56ms
1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 let row_maxes = grid.map { $0.max()! } 4 let col_maxes = (0..<grid[0].count) 5 .map { i in grid.reduce(0, { prev, next -> Int in max(prev, next[i]) }) } 6 7 return zip(row_maxes, grid) 8 .map { row_max, row in zip(col_maxes, row) 9 .reduce(0, { prev, vals -> Int in prev + min(row_max, vals.0) - vals.1 }) } 10 .reduce(0, +) 11 } 12 }
64ms
1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 var result : Int = 0 4 var rowMax :[Int] = [] 5 var colMax :[Int] = [] 6 for i in 0 ..< grid.count { 7 rowMax.append(grid[i].max()!) 8 colMax.append(grid.map{ $0[i] }.max()!) 9 } 10 11 for i in 0 ..< grid.count { 12 for j in 0 ..< grid.count { 13 result += min(rowMax[i],colMax[j]) - grid[i][j] 14 } 15 } 16 return result 17 } 18 }
72ms
1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 let rowsMaxes = grid.map { $0.max() ?? 0 } 4 let columnsMaxes = getVerticalView(of: grid).map { $0.max() ?? 0 } 5 6 return grid.enumerated().map { (arg) -> Int in 7 8 let (i, _) = arg 9 return grid[i].enumerated().map { (j, _) -> Int in 10 let newTotal = min(rowsMaxes[i], columnsMaxes[j]) 11 return newTotal - grid[i][j] 12 }.reduce(0, +) 13 }.reduce(0, +) 14 } 15 16 fileprivate func getVerticalView(of grid: [[Int]]) -> [[Int]] { 17 return (0..<grid[0].count).map { index -> [Int] in 18 return grid.map { $0[index] } 19 } 20 } 21 }
76ms
1 class Solution { 2 func maxIncreaseKeepingSkyline(_ grid: [[Int]]) -> Int { 3 var horizontalSkyline = [Int:Int]() 4 var verticalSkyline = [Int:Int]() 5 for (hIndex, row) in grid.enumerated() { 6 var skyline = 0 7 for (vIndex, element) in row.enumerated() { 8 skyline = max(skyline, element) 9 verticalSkyline[vIndex] = max(verticalSkyline[vIndex] ?? 0, element) 10 } 11 horizontalSkyline[hIndex] = skyline 12 } 13 var sum = 0 14 for (hIndex, row) in grid.enumerated() { 15 for (vIndex, element) in row.enumerated() { 16 sum += min(verticalSkyline[vIndex] ?? 0, horizontalSkyline[hIndex] ?? 0) - element 17 } 18 } 19 return sum 20 } 21 }