委託是一種安全地封裝方法的類型,它與 C 和 C++ 中的函數指針相似。與 C 中的函數指針不一樣,委託是面向對象的、類型安全的和保險的。一個委託類型是表明與特定參數列表和返回類型的方法的引用類型。實例化委託時,能夠將其實例與具備兼容簽名和返回類型的任何方法相關聯。您能夠經過委託實例調用(或調用)該方法。委託用於將方法做爲參數傳遞給其餘方法。事件處理程序只不過是經過委託調用的方法。您能夠建立自定義方法,而且諸如Windows控件之類的類能夠在發生特定事件時調用您的方法。html
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ch1 { //靜態方法 public delegate void GreetingDelegate(string name);//委託 public class FirstDelegate { public static void GreetingChinese(string name) { Console.WriteLine("早上好:" + name); } public static void GreetingEnglish(string name) { Console.WriteLine("Good morning:" + name); } } public class GreetingManager { public static GreetingDelegate MakeLanguageByDelegate; public static void GreetingPeople(string name) { if (MakeLanguageByDelegate != null) { MakeLanguageByDelegate(name); } } public static event GreetingDelegate MakeLanguageByEvent;//事件,無論是否是聲明爲public,它老是被聲明爲private public static void GreetingPeopleEvent(string name) { if (MakeLanguageByEvent != null) { MakeLanguageByEvent(name); } } } //普通方法 public class FirstDelegate1 { public void GreetingChinese(string name) { Console.WriteLine("早上好:" + name); } public void GreetingEnglish(string name) { Console.WriteLine("Good morning:" + name); } } public class GreetingManager1 { public GreetingDelegate MakeLanguageByDelegate; public void GreetingPeople(string name) { if (MakeLanguageByDelegate != null) { MakeLanguageByDelegate(name); } } public event GreetingDelegate MakeLanguageByEvent; public void GreetingPeopleEvent(string name) { if (MakeLanguageByEvent != null) { MakeLanguageByEvent(name); } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ch1 { /** * Observer模式定義對象間的一對多的依賴關係,當一個對象的狀態發生改變時, 全部依賴於它的對象都獲得通知並被自動更新。 * 水燒開的時候通知報警器和顯示器 * */ public class WaterDelegate { private int temperature = 0; public delegate void BoilHandler(int param);//聲明委託 public event BoilHandler BoilEvent;//聲明事件 public void BoilWater() { for (int i = 0; i <= 100; i++) { temperature = i; if (temperature >= 95) //溫度大於95警告而且顯示溫度 { if (BoilEvent != null) //若是有對象註冊 { BoilEvent(temperature); //調用全部註冊方法 Console.WriteLine("-----------------"); } } } } } //報警 public class Alarm { public void MakeAlert(int temperature) { Console.WriteLine("Alarm:嘀嘀嘀,水已經 {0} 度了:", temperature); } /** * .Net Framework中的委託與事件 * 委託聲明原型中的Object類型的參數表明了Object,也就是監視對象,在本例中是 Heater(熱水器)。回調函數(好比Alarm的MakeAlert)能夠經過它訪問觸發事件的對象(Heater)。 * EventArgs 對象包含了Observer所感興趣的數據,在本例中是temperature。 * */ public void MakeAlert(Object sender, BoiledEventArgs e) { Heater heater = (Heater)sender; Console.WriteLine("Alarm:{0} - {1}, 嘀嘀嘀,水已經 {2} 度了 ", heater.area, heater.type, e.temperature); } } //顯示 public class Display { public static void ShowMessage(int temperature) { Console.WriteLine("Display:水快燒開了,當前溫度:{0}度。", temperature); } public static void ShowMessage(Object sender, BoiledEventArgs e) { Console.WriteLine("Display:水快燒開了,當前溫度:{0}度。", e.temperature); Console.WriteLine(); } } public class Heater { private int temperature; public string area { get; set; } //添加地區 public string type { get; set; } //添加類型 public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e);//委託 public event BoiledEventHandler Boiled;//事件 // 能夠供繼承自 Heater 的類重寫,以便繼承類拒絕其餘對象對它的監視 protected virtual void OnBoild(BoiledEventArgs e) { if (Boiled != null) //若是有對象註冊 { Boiled(this, e); //調用全部註冊方法 } } public void BoilWater() { for (int i = 0; i <= 100; i++) { temperature = i; if (temperature >= 95) //溫度大於95警告而且顯示溫度 { BoiledEventArgs e = new BoiledEventArgs(temperature); OnBoild(e); } } } } // 定義BoiledEventArgs類,傳遞給Observer所感興趣的信息 public class BoiledEventArgs : EventArgs { public readonly int temperature; public BoiledEventArgs(int temperature) { this.temperature = temperature; } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Ch1 { class Program { static void Main(string[] args) { //------------------------靜態處理方法------------------------ //GreetingManager.MakeLanguageByDelegate = FirstDelegate.GreetingEnglish; //GreetingManager.GreetingPeople("jason hua"); //GreetingManager.MakeLanguageByDelegate = FirstDelegate.GreetingChinese; //GreetingManager.GreetingPeople("傑"); //GreetingManager.MakeLanguageByEvent += FirstDelegate.GreetingEnglish; //GreetingManager.GreetingPeopleEvent("Jason Hua"); //GreetingManager.MakeLanguageByEvent += FirstDelegate.GreetingChinese; //GreetingManager.GreetingPeopleEvent("傑"); //-----------------------普通處理方法------------------------------- //FirstDelegate1 fd = new FirstDelegate1(); //GreetingManager1 gm = new GreetingManager1(); //gm.MakeLanguageByDelegate = fd.GreetingEnglish;//註冊對象 //gm.GreetingPeople("jason hua"); //gm.MakeLanguageByDelegate = fd.GreetingChinese;//註冊對象 //gm.GreetingPeople("傑"); //Console.WriteLine(); //gm.MakeLanguageByEvent += fd.GreetingEnglish;//註冊對象 //gm.GreetingPeopleEvent("jason hua"); //gm.MakeLanguageByEvent += fd.GreetingChinese;//註冊對象 //gm.GreetingPeopleEvent("傑"); //普通的項目中的例子 //WaterDelegate wd = new WaterDelegate(); //Alarm alarm = new Alarm(); //wd.BoilEvent += alarm.MakeAlert;//註冊對象 //wd.BoilEvent += Display.ShowMessage;//註冊靜態對象 //wd.BoilWater(); //仿微軟的事件與委託,項目中的小例子 Heater heater = new Heater(); Alarm alarm = new Alarm(); heater.area = "河南"; heater.type = "九陽"; heater.Boiled += alarm.MakeAlert; heater.Boiled += Display.ShowMessage; heater.BoilWater(); Console.ReadLine(); } } }
引言委託 和 事件在 .Net Framework中的應用很是普遍,然而,較好地理解委託和事件對不少接觸C#時間不長的人來講並不容易。它們就像是一道檻兒,過了這個檻的人,以爲真是太容易了,而沒有過去的人每次見到委託和事件就以爲內心別(biè)得慌,混身不自在。本文中,我將經過兩個範例由淺入深地講述什麼是委託、爲何要使用委託、事件的由來、.Net Framework中的委託和事件、委託和事件對Observer設計模式的意義,對它們的中間代碼也作了討論。設計模式
參看網址:http://www.tracefact.net/CSharp-Programming/Delegates-and-Events-in-CSharp.aspx安全
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