異常的捕獲:編程
static void Main(string[] args) { //繼續咱們的異步編程的使用嘀呀; //關於主線程是沒法捕獲咱們子線程中的異常滴滴啊; var t = DoExceptionAsync(); t.Wait(); Console.WriteLine($"{nameof(t.Status)}: {t.Status}"); //任務狀態 Console.WriteLine($"{nameof(t.IsCompleted)}: {t.IsCompleted}"); //任務完成狀態標識 Console.WriteLine($"{nameof(t.IsFaulted)}: {t.IsFaulted}"); //任務是否有未處理的異常標識 Console.ReadLine(); } private static async Task DoExceptionAsync() { try { await Task.Run(() => { throw new Exception(); }); } catch (Exception e) { Console.WriteLine($"{nameof(DoExceptionAsync)} 出現異常!,異常時:{e.Message.ToString()}"); } } }
結果:數組
也許你有疑問:dom
可是:由於:任務沒有被取消,而且異常都已經處理完成!異步
算了,這個太簡單了,有任務的等待,也有任務的取消,.......async
代碼;異步編程
private static void Main(string[] args) { var t = CountCharactersAsync("http://www.cnblogs.com/liqingwen/"); t.Wait(); //等待任務結束 Console.WriteLine($"Result is {t.Result}"); Console.Read(); } /// <summary> /// 統計字符數量 /// </summary> /// <param name="address"></param> /// <returns></returns> private static async Task<int> CountCharactersAsync(string address) { var result = await Task.Run(() => new WebClient().DownloadStringTaskAsync(address)); return result.Length; }
這裏還有咱們兩個靜態的方法:可採用 Task 的兩個靜態方法 WaitAll() 和 WaitAny() 。spa
private static int time = 0; static void Main(string[] args) { var t1 = CountCharactersAsync("http://www.cnblogs.com/liqingwen/",1); var t2 = GetRandomAsyn(2); //Task 還以見數組地哦; Task<int>[] tasks = new Task<int>[] {t1,t2}; Task.WaitAll(tasks); //或則:Task.WaitAny(tasks); Console.WriteLine($"t1.{nameof(t1.IsCompleted)}: {t1.IsCompleted}"); Console.WriteLine($"t2.{nameof(t2.IsCompleted)}: {t2.IsCompleted}"); Console.ReadLine(); } /// <summary> /// 統計字符數量 /// </summary> /// <param name="address"></param> /// <returns></returns> private static async Task<int> CountCharactersAsync(string address,int id) { var result = await Task.Run(() => new WebClient().DownloadStringTaskAsync(address)); Console.WriteLine($"{id} 已經調用完成"); return result.Length; } //獲取一個隨機數 private static async Task<int> GetRandomAsyn(int id) { var num = await Task.Run(() => { time++; Thread.Sleep(time * 100); return new Random().Next(); }); Console.WriteLine($"{id} 已經調用完成"); return num; } }
在異步方法中異步等待任務線程
繼續咱們的異步編程之路........code
class Program { private static int time = 0; static void Main(string[] args) { //繼續咱們的異步編程地呀; var t = GetRandomAsync(); Console.WriteLine("mian line 1"); //【注意】WhenAll() 異步等待集合內的 Task 都完成,不會佔用主線程的時間。 Console.WriteLine($"Result: {t.Result}"); //可是這裏會堵塞id呀; Console.WriteLine("mian line 2"); Console.Read(); } private static async Task<int> GetRandomAsync() { time++; var t1 = Task.Run(()=> { Thread.Sleep(time* 600); return new Random().Next(); }); time++; var t2 = Task.Run(() => { Thread.Sleep(time*600); return new Random().Next(); }); //這裏開啓了兩個異步的任務; await Task.WhenAll(new List<Task<int>>() { t1, t2 }); //【注意】WhenAll() 異步等待集合內的 Task 都完成,不會佔用主線程的時間。 // await Task.WhenAny(new List<Task<int>>() { t1, t2 }); Console.WriteLine($" t1.{nameof(t1.IsCompleted)}: {t1.IsCompleted} "); Console.WriteLine($" t2.{nameof(t2.IsCompleted)}:{t2.IsCompleted } "); return t1.Result + t2.Result; //這個就返回了 咱們想要的基本值滴呀; } }
結果:blog
若是該成whenAny的結果:
ps:以上結果是有不肯定性呀,你懂滴哦;
Task.Delay() 暫停執行
這個實際上是Thread.sleep的一種取代方法地呀;
private static void Main(string[] args) { Console.WriteLine($"{nameof(Main)} - start."); DoAsync(); Console.WriteLine($"{nameof(Main)} - end."); Console.Read(); } private static async void DoAsync() { Console.WriteLine($" {nameof(DoAsync)} - start."); await Task.Delay(500); Console.WriteLine($" {nameof(DoAsync)} - end."); }
結果哦: