#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include "標頭.h" #pragma once #define ROW 3 #define COL 3 #include<stdlib.h> #include<time.h> ///函數聲明 void InitBoard(int board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void Playermove(char board[ROW][COL], int row, int col); void ComputereMove(char board[ROW][COL], int row, int col); char Iswin(char board[ROW][COL], int row, int col); int Isfull(char board[ROW][COL], int row, int col); void menu() { printf("****************************\n"); printf("****1.遊戲開始***2.結束*****\n"); printf("****************************\n"); } void InitBoard(char board[ROW][COL], int row, int col) { int i, j; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) {//打印一行的數據 printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); 打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } } void Playermove(char board[ROW][COL], int row, int col) { int x=0, y=0; printf("玩家走:\n"); while (1) { printf("請輸入座標:"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else printf("該座標被佔用"); } else printf("座標非法,請從新輸入\n"); } } void ComputereMove(char board[ROW][COL], int row, int col) { int x = 0, y = 0; printf("電腦走\n"); while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int Isfull(char board[ROW][COL], int row, int col) { int i, j; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 0; } } return 1; } char Iswin(char board[ROW][COL], int row, int col) { int i = 0; 橫三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } 豎三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } }//對角線 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') return board[1][1]; if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ') return board[1][1]; 判斷是否平局 if (1 == Isfull(board, ROW, COL)) { return 'Q'; } else return 'C'; } void game() { char ret = 0; char board[ROW][COL] = { 0 }; InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); while (1) { Playermove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = Iswin(board, ROW, COL); if (ret != 'C') { break; } ComputereMove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = Iswin(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家贏\n"); } else if (ret == '#') { printf("電腦贏\n"); } else { printf("平局\n"); } } int main() { int input=0; srand((unsigned int)time(NULL)); do { menu(); scanf("%d", &input); switch (input) { case 1: game(); printf("開始遊戲"); break; case 2: printf("退出遊戲"); break; default: break; } } while(input); }